Gamification is the process for creating engaging learning environments by introducing game elements: permission to fail, out-of-box thinking and fostering a sense of control, on top of traditional learning environments will create a rich learning experience that is impactful in improving learning (Kapp, 2012). One example of gamification that teachers can use within education is introducing… Continue reading Gamification
As discussed in previous blogs, there are many different types of digital technology that can be used to enhance learning within education. However, there are three specific digital tools that will be focused on to evaluate them and compare them again st each other. These will be Kahoot, Moodle, and Facebook. Kahoot This specific digital… Continue reading Comparison and Evaluation
There are two types of learning that can occur within education: Blended and Flipped. Blended learning is referred to as the integration of both online and face-to-face strategies (Hew & Cheung, 2014, p. 2). A combination has now been made with e-learning, the traditional classroom methods and independent study in order to create a new hybrid… Continue reading Blended or Flipped Learning?