Gamification is the process for creating engaging learning environments by introducing game elements: permission to fail, out-of-box thinking and fostering a sense of control, on top of traditional learning environments will create a rich learning experience that is impactful in improving learning (Kapp, 2012). One example of gamification that teachers can use within education is introducing… Continue reading Gamification

Social Media in Education

Social Media is known as a collection of online communication channels based on input from the community, interaction, content sharing and collaboration (TechTarget, 2016, online). Websites and applications that are either dedicated to forums, blogging or social networking are all types of social media. A few examples of these are: Facebook, Twitter, Instagram, WordPress, Linked-In,… Continue reading Social Media in Education

All about Authoring Tools

Authoring tools are available to help you develop your digital learning resources. In simple terms, an authoring tool is an e-learning course creation tool (Blake, 2016, online). Learning resources and objects can be created using these tools which then can embedded into an organisations virtual learning environment (VLE). There is wide range of authoring tools abaialbke… Continue reading All about Authoring Tools

Theories supporting the Digital Pedagogy

So the first question is, what is meant by 21st Century Pedagogy? The modern learner has to take in a lot of information which means a higher level of thinking skills is needed, such as analysis and evaluation, to block out all distractions in order to establish the credibility of the information being transmitted (Teach Thought… Continue reading Theories supporting the Digital Pedagogy